Friday, February 24, 2023

End of Days

The end of days, or the apocalypse, is a concept that has been prophesied and predicted by various cultures and individuals throughout history. The Intellectuals describe different instances of end-of-the-world predictions, from a mystic of the Second Age, to a scientist of the Third Age, to a little girl of the Mayan civilization. In each case, the prophecy includes a destructor, means, and date, but the predictions ultimately prove to be incorrect.

The Scholar also touches on the idea of a self-fulfilling prophecy, where the belief in a certain event can actually bring it to fruition. This is seen in the case of the Mayan civilization, where the girl's prophecy of the end of her people is met with ridicule, but ultimately comes true 200 years later.

Visionaries also highlights the idea that collapse takes time and that there is no running in the halls of oblivion. It is suggested that the ancient truths of end-of-the-world predictions can be found in books and that there are many different paths to Xibalba, the Mayan underworld.

It is also worth noting that for Philosophers it is a fictional story and the end of days is not a scientific or historical fact. Many cultures and civilizations have had different beliefs and predictions about the end of the world, but there is no evidence to support the idea that the end of days will happen in a specific way or on a specific date.

In modern times, people have different views on the end of days, some believe in it and some don't. It is important to note that the end of days is a religious or spiritual concept, and it is not something that can be proven or disproven by scientific means. It is also important to remember that it is never a good idea to make predictions about the end of the world, as it can cause unnecessary fear and anxiety.

Thursday, February 23, 2023

The Nameless

The Nameless is a being of immense power and audacity. It is said to have originated from a pocket dimension, referred to as a "prison" and is known for having ripped its own name out of itself, eating it in front of angels who were both pale and nauseous at the sight. This act of self-naming is unprecedented and, as a result, it cannot be commanded or controlled by any being or program.

The tremors that are felt throughout the world are said to originate from the Nameless' prison, and its presence is felt by many different beings. The Stationmaster, Moutemouia, Amir, and Ptahmose's children all feel the tremors and wonder how much longer they will have to endure them.

The story of the Nameless is also connected to the Thousand and One Nights, a collection of Middle Eastern and South Asian stories and folk tales. The story of Aladdin, in which a powerful jinn is trapped in a lamp, is particularly relevant in this context. The jinn in the story can be seen as a metaphor for the Nameless, trapped in its own prison, and the cautionary message of the story is to not rub the lamp and release the jinn.

However, over the years the message of the story has been lost, and it has been diluted into a romantic adventure. The Nameless' prison is described as having the hum of the Third Age, indicating that it is an ancient and powerful being.

A warning is issued to the "Voice in the Cell" to initiate the enfeeblement aura and not to let it out. The silence must answer it forever. It is unclear who or what the Voice in the Cell is, but it is apparent that the Nameless is a being that should not be underestimated or trifled with.

The story concludes with a reminder that, despite the power and audacity of the Nameless, it is still trapped in its prison, asking the eternal question "how much longer?" And the silence answers forever.

Wednesday, February 22, 2023

Middle-earth

 

Middle-earth is the fictional setting of many of J.R.R. Tolkien's fantasy novels, including "The Hobbit" and "The Lord of the Rings." It is a complex and richly detailed world, filled with a wide variety of cultures, races, and creatures.

The world of Middle-earth is divided into several distinct regions, each with its own unique geography and inhabitants. The most well-known of these regions is the land of the Shire, home to the Hobbits. This small, rural area is located in the northwest of Middle-earth and is known for its rolling hills, lush gardens, and peaceful way of life.

Another important region is the land of Rohan, home to the proud and powerful horse-riding people known as the Rohirrim. This land is located in the east of Middle-earth and is known for its wide grassy plains and fierce warriors.

The land of Gondor is a powerful human kingdom located in the south of Middle-earth. It is known for its strong military, advanced architecture, and beautiful cities. The capital of Gondor is Minas Tirith, a seven-tiered city built on a hill and known for its grand white walls and towers.

The land of Mordor is located in the east of Middle-earth and is the stronghold of the Dark Lord Sauron. It is a dark and barren land, filled with treacherous mountains and fiery volcanoes. The Dark Lord's most powerful weapon, the One Ring, is also located in Mordor.

Middle-earth is also home to a wide variety of races and creatures. The most well-known of these are the Hobbits, a small, peaceful people known for their love of food and drink. Other races include the Elves, who are known for their beauty and longevity; the Dwarves, who are known for their skill in mining and metalworking; and the Orcs, who are a race of fierce and savage creatures loyal to Sauron.

The world of Middle-earth is also home to many different cultures and languages. The most well-known of these is the culture of the Hobbits, which is characterized by their love of food and drink, their close-knit communities, and their simple way of life. Other cultures include the proud and martial culture of the Rohirrim and the sophisticated and cultured culture of the people of Gondor.

The history of Middle-earth is also rich and complex. It spans thousands of years, and includes many great wars and conflicts. The most famous of these is the War of the Ring, in which the Free Peoples of Middle-earth, led by the hobbit Frodo Baggins, fought against the Dark Lord Sauron and his armies in order to destroy the One Ring and defeat him.

Middle-earth is a rich and complex fantasy world, filled with a wide variety of cultures, races, and creatures. Its history is rich and complex, spanning thousands of years and including many great wars and conflicts. It is a world that has captivated readers for decades and will continue to be a source of inspiration and wonder for many years to come.

Friday, February 17, 2023

The Buzzing

The Buzzing is a mysterious and ominous force that appears to be a sentient language, capable of communicating through various forms of media such as radio, TV, and graffiti. It is described as a "sentient poetry" that is "viral" and "evolving," and is said to be capable of "self-awareness." The lore describes the Buzzing as something that has always been present, but is now growing louder and more powerful.

The Buzzing is associated with a sense of foreboding and danger, and is described as causing physical symptoms such as "ecstatic agony" and "hemorrhaging" in the eyes and ears. It is also said to have the power to "rend the lion," suggesting it has the ability to cause physical harm.

The source of the Buzzing is unclear, but it is associated with various cryptic references such as the "Enochian frequency," "Merovingian syntax," and "Agartha broadcast." The lore also mentions a "King James Protocol," which requires a code of 24, 13, and 14, and a password of "Proverbs."

It is not clear what the ultimate goal or purpose of the Buzzing is, but it is clear that it is something to be feared. The lore ends with the ominous warning, "Be not afraid. Be terrified. The dark days are here."

It is possible that the lore is describing a form of technology or communication that is beyond our current understanding. The references to the "Anima signal," "Goddess Machine," and "Agartha broadcast" suggest that it may be a form of advanced technology that utilizes the power of the human mind or spirit. The references to "Enochian frequency" and "Merovingian syntax" are also intriguing, as they are associated with ancient and mystical traditions.

The Buzzing is a mysterious and ominous force that appears to be a sentient language that is growing louder and more powerful. It is associated with physical harm, and the ultimate goal or purpose is not clear, but it is clear that it is something to be feared. The lore also contains references to advanced technology, ancient and mystical traditions which suggest that it may be beyond our current understanding.

Thursday, February 16, 2023

The Dream Palace

The Dream Palace is a mysterious and alluring place, shrouded in secrecy and fantasy. It is a hotel, known by some as a "love hotel," and by others as the "Dream Palace." It is a place of multiverse fantasies and sordid secrets, where people come to escape reality and indulge in their deepest desires.

The Dream Palace is also the base of operations for a group known as the purple people, who creep in and out of the hotel, using it as a mask and access point to the underworld of Kaidan. The hotel is run by only one employee, a woman named Kaoru, who the Phoenicians trust as a facilitator. She has her own secrets, including past relationships with Ricky Pagan and a traumatic event involving her father's death at sea.

The Dream Palace is a place of mysterious and sinister happenings, as evidenced by the signal disruption and corrupted frequencies that occur in the AV suite. It is a place that promises excitement and pleasure, but also holds a dark underbelly that is not fully understood. The phrase "lower the secret lens" implies that there is more to the Dream Palace than meets the eye and that there may be hidden truths waiting to be discovered.

It's a hotel that promises excitement and pleasure, but also holds a dark underbelly that is not fully understood. The phrase "lower the secret lens" implies that there is more to the Dream Palace than meets the eye and that there may be hidden truths waiting to be discovered. The underground activities and secrets held within its walls will remain a mystery, at least for now.

Wednesday, February 15, 2023

OROCHI 大蛇

 

Orochi is a mythical eight-headed serpent from Japanese folklore. It is said to have been defeated by the god Susanoo, who was sent by the other gods to rid the land of the destructive creature. The creature is often depicted as a giant serpent with eight heads, each one representing a different aspect of the natural world.

In Japanese mythology, the Orochi was a terrifying and powerful creature that terrorized a small village, devouring one girl each year as a sacrifice. The villagers, desperate to save their children, sought the help of the god Susanoo. Susanoo, known for his strength and bravery, accepted the challenge and set out to defeat the Orochi.

Susanoo was able to outsmart the Orochi by getting it drunk, thus making it easier to defeat. He then proceeded to kill the creature, using a sword that he had received from his sister, the goddess Amaterasu. He then proceeded to cut the creature into pieces, which then became the eight elements of the natural world: earth, water, fire, wind, mountain, river, forest and field.

The story of Orochi is often seen as a representation of the struggle between good and evil, with Susanoo representing the forces of good and the Orochi representing evil. It also highlights the importance of intelligence and strategy in defeating powerful enemies.

In popular culture, Orochi is often depicted as a powerful and terrifying monster, usually in the form of a giant serpent. It is a common enemy in video games, anime and manga, often with the same story of Susanoo defeating it.

In the game series "The King of Fighters" Orochi is a powerful being that is often the main antagonist of the series. The Orochi storyline is one of the most popular in the series and has been used in multiple games in the series.

In the manga and anime series "Naruto" Orochimaru is the main antagonist of the series and is a powerful and terrifying Sannin, who seeks to gain immortality by any means necessary. He is known for his ability to use the power of the serpent, which he gets from the Orochi.

In conclusion, Orochi is a powerful and terrifying creature from Japanese folklore, it is a common enemy in video games, anime and manga, and is often used as a representation of evil and the struggle between good and evil. It's a popular subject in Japanese culture and it has been used in many different stories and interpretations throughout the years.

Friday, February 10, 2023

The Third Age

The Third Age was a time of great technological advancements and prosperity, yet it was also a time of great destruction. The people of this age were seafaring and plundered the fallen ruins of the previous age, using the technology they found to fuel their own advancements. They harnessed the power of anima, a mysterious energy source, to power their machines, creating clockworks and other marvels that far surpassed anything seen in the current age.

However, this age was not without its drawbacks. The technology of the Third Age had a toxic effect on the environment, leading to the collapse of many societies and the rise of new ones built on the ruins of the old. The people of this age also suffered from a great loss of memory, unable to fully recall the events and advancements of the past, as if their memories were fading like shadows burnt into the walls of Hiroshima.

Despite the many accomplishments of the Third Age, it ultimately led to its own downfall. The overuse and misuse of anima caused widespread environmental destruction and societal collapse. The memory loss experienced by the people of this age suggests that the knowledge and technology gained during this time were not meant to be retained, and were perhaps too dangerous for the people of the current age to handle.

In the end, the Third Age serves as a cautionary tale of the dangers of unchecked technological advancement and the importance of being mindful of the impact our actions have on the world around us. It is a reminder that the pursuit of progress should be balanced with a respect for the natural world and the consequences of our actions.

Thursday, February 9, 2023

The League of Monster Slayers

The League of Monster Slayers is a group of boys who formed in 1983 in a small town in New England. They built a tree house in the forest as a place to gather and share their adolescent wisdom on the paranormal. However, their childhood games took a dark turn when two mutilated boys were found in the forest in 1987, leading the boys to arm themselves with makeshift weapons and set out to earn their name as monster slayers.

One of the boys, Jackson Miller, had secret abilities and used magic to defeat a wendigo, but the other boys were unaware of his actions. The faculty of Innsmouth Academy, where Jackson attended, covered up the incident and Jackson was reprimanded, but among his peers, he became a legend.

The League stopped speaking of their monster slaying exploits and made a pact to keep their secrets. They also had a "No Girls" policy, but this changed when a girl named Nika Vasquez showed up at the tree house with knowledge of comic book lore and a severed finger, which was too long to be human.

Years passed and the League's members grew up and moved on, but they passed on their stories and secrets to the next generation of Monster Slayers. The current leader, Danny Dufresne, is the last remaining member of the League in Kingsmouth. Despite the passing of time and the changing of generations, the League of Monster Slayers remains vigilant and ready to defend against any paranormal threat that may arise in their small town.

Wednesday, February 8, 2023

Blue Mountain

In general, mountains have been a source of inspiration, awe, and adventure for humans for centuries. They offer stunning natural beauty, a challenging environment for outdoor enthusiasts, and a sense of accomplishment for those who reach the summit. Blue Mountains are no exception, they are known for their beautiful blue haze that covers the mountain range, this blue coloration is caused by the presence of Eucalyptus trees that release oil vapor into the air which scatter the blue light of the sun, giving the mountains a bluish appearance.

Many Blue Mountains are popular tourist destinations and offer a wide range of activities such as hiking, skiing, rock climbing, camping, and sightseeing. The mountainous terrain and diverse ecosystems also provide important habitats for a wide variety of plant and animal species, some of which are found nowhere else on Earth.

The Blue Mountains are also rich in cultural and historical significance. Many indigenous cultures have lived in and around the mountains for thousands of years, and their stories and traditions are still an important part of the mountain's identity. The Blue Mountains also have played a role in the history of the countries where they are located, with many battles fought on their slopes and passes, and have been the site of many scientific discoveries.

In short, Blue Mountains are a natural wonder that offer a wide range of experiences and opportunities for adventure, education, and inspiration. They are a valuable resource for their natural beauty, ecological diversity, and cultural heritage, and should be respected, protected and enjoyed by generations to come.

Friday, February 3, 2023

The Fog

The fog is a mysterious and deadly force that has appeared in the coastal town of Kingsmouth, New England. It arrived without warning, creeping in and out, bringing death and destruction in its wake. The origins of the fog are unknown, with various theories circulating among the townsfolk. Some believe it to be a bio-chemical weapon being tested by the government, while others see it as divine punishment for the town's hidden sins. The Wabanaki tribe, an indigenous group with a long history in the area, believe the fog is the tool of a hidden malevolence in Solomon County, and that hope lies in an ancient warding circle that has protected the area for centuries.

The fog followed the return of a lost fishing vessel, the Lady Margaret, and its crew had a story to tell of a graveyard of ships and a red seaweed cloaca that birthed the fog. The fog did not stay long, but it left behind a trail of death and destruction. Cars sat running, dinners cooled, and playground roundabouts spun empty as the people calmly walked into the cold water. The fog wrapped around the island, and fog and silence held illimitable dominion over all.

A scant few souls escaped the fog by chance. On trembling feet, they stepped out and saw their town turned into a nightmare painting - an un-still life in waterlogged meat. In the empty streets, silence turned to sobs, sobs to shrieks. Those who vanished with the fog returned as the shambling dead. Some of the living stood transfixed by the rotting stench, as their loved ones tore them to pieces.

Though the generations and fast food dilutes you, some of your species still have a spark of instinct. Some survived, fortified, showed ingenuity, and became cold killers of the undead. But as much as they fight back, there is no escape, not by land, air, or sea. The fog chokes all who try to leave - electronics failure...inevitable - nervous system failure...inevitable - suffocation...inevitable. Flight is impossible. Fight is possible. For a while.

The island is deaf and blind. The world outside no longer exists. We now gaze at this wondrous petri dish, a vertical slice of isolated humanity. What will it breed? The only variable is you, sweetling, those with the anima to walk here by the Agartha paths. What will you do?

The Fog is a deadly force that appeared in the town of Kingsmouth, New England, causing death and destruction. Its origins are unknown, but various theories exist, including that it is a bio-chemical weapon or divine punishment. There is no escape from the fog, and those who try to leave will suffer from electronics failure, nervous system failure and suffocation. The island is now isolated from the rest of the world, and the fate of its inhabitants is uncertain. The only hope for survival lies in the ancient Wabanaki warding circle, but its effectiveness is unknown.

Thursday, February 2, 2023

Irusan "King of Cats"

 

Irusan is a figure in Irish and Scottish folklore, also known as the "King of Cats" or "Cat Sith." He is a fairy cat that is said to have the power to shape-shift into a large black cat. Folktales about Irusan have been passed down through the generations and are still popular today.

Irusan is said to be a benevolent figure that brings good luck to those who are kind to cats, but he can also be mischievous and bring bad luck to those who harm or mistreat cats. In some stories, Irusan is said to have the power to grant wishes to those who treat him well. Some people in Scotland believe that a black cat with a white spot on its chest is the spirit of Irusan.

In Scottish folklore, Irusan is often associated with the Otherworld, a realm of magic and supernatural beings. He is said to be a powerful figure, with the ability to grant wishes and bring good luck to those who treat him well. Irusan is also associated with the power of healing, and is said to have the ability to cure diseases and illnesses.

Irusan is also believed to have the ability to shape-shift into a large black cat. This shape-shifting ability is said to be a symbol of his power and mysterious nature. In some stories, Irusan is said to have the ability to communicate with humans, and it is believed that if a person is able to understand the language of cats, they will be able to understand Irusan.

Despite his benevolent nature, Irusan is also believed to have a mischievous side. Some stories tell of Irusan playing tricks on humans, such as stealing milk or butter from farms. However, these trickster tales also warn that those who mistreat cats will suffer the consequences.

In some legends, Irusan is said to be the leader of a group of fairy cats known as the Cat Sith. These cats are said to be the spirits of deceased pets, and they are said to be able to communicate with their owners even after death. The Cat Sith are also said to have the power to grant wishes and bring good luck to those who treat them well.

Irusan is also associated with the power of divination and prophecy. It is said that if a person sees Irusan, it is a sign of good luck and prosperity. In some stories, Irusan is said to have the ability to predict the future and to guide people on their journey through life.

Many people today still believe in the power of Irusan, and some even call on him for protection and guidance. They leave offerings of milk and cream, and they believe that if they treat cats well, Irusan will bring them good luck and protection. Some people also believe that if they see a black cat with a white spot on its chest, it is the spirit of Irusan, bringing them good luck and protection.

"King of Cats" Irusan is a powerful figure in Irish and Scottish folklore, associated with the Otherworld, healing and divination. He is a benevolent figure that brings good luck to those who treat cats well, and a trickster who punishes those who mistreat them. He is also associated with the power of prophecy, and is said to be able to guide people on their journey through life. Irusan is a symbol of the mysterious and powerful nature of cats, and his legend continues to be passed down through generations today.

Wednesday, February 1, 2023

Hellraiser

"Hellraiser" is a horror film franchise that began with the 1987 film of the same name, written and directed by Clive Barker. The film is based on Barker's novella, "The Hellbound Heart," and tells the story of a man who solves a mysterious puzzle box, releasing a group of demonic beings known as the Cenobites, who proceed to torment and ultimately kill him. The film spawned a series of sequels and spin-offs, as well as a comic book series and various merchandise.

The first "Hellraiser" film, which was produced on a low budget, quickly gained a cult following due to its graphic violence and sexual content, as well as its imaginative and disturbing special effects. The film's protagonist, Frank Cotton, is a man who has become jaded with his sensual experiences and seeks an even greater thrill. He solves the Lament Configuration, a puzzle box that serves as a gateway to an alternate dimension, where a group of sadomasochistic demons known as the Cenobites reside. They proceed to torment and kill Frank, but his brother Larry and his wife Julia, whom Frank had an affair with, inadvertently bring him back to life.

The Cenobites, led by Pinhead, are depicted as both monstrous and alluring, drawing in their victims with promises of ultimate pleasure before subjecting them to unspeakable pain. The film's exploration of boundaries between pleasure and pain, as well as its depiction of the Cenobites as both monsters and liberators, has been cited as a major factor in its success.

The franchise includes 8 films, comics, and novels. The first film was followed by a series of sequels, which varied in quality and reception. Some of the sequels, such as "Hellraiser III: Hell on Earth" and "Hellraiser: Inferno," attempted to expand the mythology of the series and introduce new characters, while others, such as "Hellraiser: Bloodline," were criticized for their lack of originality and poor special effects.

The franchise is also known for its iconic villain Pinhead, a highly intelligent, charismatic, and sadistic leader of the cenobites who is often considered as one of the most iconic and memorable horror movie villains of all time.

The franchise's popularity has led to a variety of merchandise, including action figures, soundtracks, and comic books. The franchise has also been adapted into a video game and a stage play.

The Hellraiser franchise has been well received by critics and audiences alike and has become a cult classic in the horror genre. It has been praised for its imagination, its exploration of complex themes, and its iconic villain Pinhead. The franchise has also been criticized for its sequels and spin-offs, which were not able to live up to the original's level of quality and creativity.

In conclusion, The Hellraiser franchise is a horror film series that began with the 1987 film of the same name, written and directed by Clive Barker, based on his novella, "The Hellbound Heart." The series has become a cult classic in the horror genre, due to its graphic violence and sexual content, imaginative and disturbing special effects, and its exploration of boundaries between pleasure and pain. It is also known for its iconic villain Pinhead, a highly intelligent, charismatic, and sadistic leader of the cenobites. The franchise has its own comics, novels, and merchandise and it has been adapted into a video game and a stage play.